Stats

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Character Stats is a tutorial codex entry in Deliverance.

Character Stats

Note: This information is from the in-game tutorial.

During the course of the game, Henry will improve his stats, which you can find in the Player tab (P). These improvements come automatically simply by playing and all can be developed to the maximum. There are no obstacles or situations that would prevent such improvements of the selected abilities.

With levelling-up of the stats, you will get the option to select one of the perks that in some way improves an ability or changes the way it functions. You can select the perks in the player tab.

The game also contains buffs and debuffs, which either improve or worsen Henry's abilities in some way. You can find them in the Player panel (P) in the Buffs tab. The most common include hunger, tiredness, bleeding, drunkenness and overloading.

Primary Stats

Strength

Main Article: Strength.

Strength defines how well a character can handle physical challenges. The more Strength, the less depletion of stamina when wielding heavy weapons (most weapons except daggers and sabres) and the more powerful the player's attacks.


Agility

Main Article: Agility.

Agility is a measure of speed, movement and nimbleness. An agile character not only moves faster, but is also better at evading strikes, can skillfully wield more sophisticated weapons, such as sabres, and is more skilled at archery. Archery in turn will also increase agility.


Vitality

Main Article: Vitality.

Vitality determines how much a character can endure. The more vitality, the more stamina and the faster it regenerates, the longer the character lasts without getting tired and the longer he can run.


Speech

Main Article: Speech.

Speech gauges the character's ability to talk his way out of situations. It is improved by talking to people and successful persuasions. As a result, a good speaker can settle many conflicts before they even arise, haggle better or disconcert a foe he wouldn't be able to overcome in combat.


Derivative Stats

Charisma

Main Article: Charisma.

Charisma is a measure of how players impress people. Fast talk will only get players so far, fancy clothes and ornaments can give Henry that extra bit of stature he needs. Its total is the average Charisma value of all the visible items of clothing Henry is wearing - underclothes don't count. It's also influenced by how clean, dirty or bloody Henry's attire is, so it's a good idea to occasionally bathe.


Visibility

Main Article: Visibility.

Visability is the opposite of camouflage. It tells the player how easy they are to spot and the lower it is, the better. It's the average visibility value of all the visible items of clothing Henry is wearing.


Conspicuousness

Main Article: Conspicuousness.

Conspicuousness is a measure of how much the player stands out in a normal environment. Bright colored or unusual clothing will affect this. The higher the stat, the more likely people will look twice and notice you.


Noise

Main Article: Noise.

Noise is a measure of how likely players are to be noticed when they move. The armour and weapons Henry is wearing determine the level of noise. Plate or mail, and a sword will obviously make more noise than leather and a bow.


Speed

Main Article: Speed.

Speed determines how quickly a player can walk, run, and sprint. It is derived from a combination of Agility, inventory weight, and the armor and weapons the player is currently wearing.