Mace (Weapon)

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Maces are a type of weapon in Kingdom Come: Deliverance, which are held in the main hand.

They are designed with a short wooden or metal shaft and feature a heavy head made from various metals or stone. A club or virge would also be considered a 'mace'. Maces specialise in blunt damage.

See also Runt's club for the unimplemented version.
For information on the Mace proficiency or perk - see Mace.

Strategy and Tactics

  • Maces will deal blunt damage almost exclusively which most enemies are weakest to regardless of their armor. This makes them excel in the late game when Henry may often encounter small groups of bandits in full plate armor.
  • Because they are the only conventional melee weapons which cannot be maintained at a grindstone, maces must be repaired with a blacksmithing kit or a weaponsmith's services. They are also therefore unaffected by the Serrated Edge or Tin Opener perks. They can however still inflict bleed quite easily due to their greater ability to bypass enemy defenses.
  • Like axes, maces have very poor combo potential, though this is not as much of an issue due to the high damage even one strike can inflict.
  • Despite their incredible power, maces have the shortest reach of any melee weapon class which makes them poor for offensive use against groups. They also tend to have the highest stat requirements at least for decent maces, which often means the player will start using them only later into the game.
  • Even with these weaknesses, maces are generally considered the best weapon class in the late game, as their poor reach becomes less important as long as the player can masterstrike proficiently.
  • Notoriously, mace training with Captain Bernard is highly dangerous since the bludgeons are capable of inflicting real damage and heavily damaging the player's equipment. It may instead be worthwhile to level up warfare and strength with other weapons to either use maces more proficiently in the field or improve one's odds against Bernard.

Maces

Maces
Image Name Min.Str stabStab slashSlash bluntBlunt Defence Char. Dur. Weight kg dk.png Prague Groschen
Bailiffs mace-icon.png Bailiff's mace 10 2 2 61 30 14 55 4.5 819
Bludgeon-icon.png Bludgeon variant 1 1 2 2 31 21 4 25 2 26.6
Bludgeon-icon.png Bludgeon variant 2 10 2 2 54 58 13 165 2 66.6
Captain's mace.png Captain's mace 8 2 2 51 35 11 50 5 380.4
Ceremonial mace-icon.png Ceremonial mace 13 3 3 61 43 17 81 7 1723.3
Heavy war hammer.png Heavy war hammer 10 13 3 57 36 13 45 7 650
Heavy warhammer-icon.png Heavy warhammer 10 25 2 54 38 11 50 6 557.7
Mace-icon.png Mace 4 2 2 37 25 8 35 5 109.6
Morgenstern-icon.png Morgenstern 6 10 2 40 26 10 40 4 222.8
Pernach-icon.png Pernach 7 2 11 39 28 11 41 5 277.3
Ravens beak-icon.png Raven's Beak 13 14 3 55 43 17 65 6 1461.5
Spiked club-icon.png Spiked club 3 3 2 34 23 6 27 3 48.6
Spiked warhammer-icon.png Spiked warhammer 8 11 2 46 29 11 38 4.5 305.9
Warhammer2-icon.png Warhammer 7 2 2 47 28 11 45 4 321.9

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