No Rest for the Wicked

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No Rest for the Wicked is a side quest added in the DLC: The Amorous Adventures of Bold Sir Hans Capon. It takes its name from a cut quest where Miller Woyzeck would have mysteriously died.

You must undertake this quest to be rewarded with a recipe for the Musk of Infinite Allure, which you need to brew before Capon courts Karolina, the Butcher's daughter. This is unless, of course, you want to pay 2,000 Prague Groschen outright. Of course, the recipe can just be pickpocketed, or stolen from his unconscious body, but where's the fun in that?

Synopsis

After leaving Sasau in a hurry, the Charlatan has been trying his luck in Ledetchko, but with little success. The people are quite content and have no need of his dubious remedies. But all that could all [sic] change...

Objectives

  • Dig up the grave and remove the remains.
    • Talk to the local gossip.
      • Talk to the Charlatan.
  • (Optional) Talk to the gossip about the charcoal burner.
    • (Optional) Bury Lev's remains in Rattay.
    • (Optional) Bury the Charcoal-burner's remains near Ledetchko.
  • Check in with the charlatan from time to time to find out how frightened the villagers are.
    • Replace the eggs in the chicken coops with charcoal. (0/3)
    • Replace the butcher's fresh meat with rotten meat.
      • Find out what kind of meat the butcher has stored.
        • Replace the lamb. You'll need 25 pieces. (0/25)
        • Replace the roe-deer venison. You'll need 50 pieces. (0/50)
        • Replace the chickens. You'll need four. (0/4)
    • Colour the water in the baths.
      • Brew the potion to colour the water (0/1)
    • Steal rosaries. (0/5)
    • Deal with the itinerants.
      • Go back to the Bailiff.
    • Think up what to do with the rotten eggs.
    • Ask Fritz and Matthew for help
  • Ask the gossip about the brave lad.
    • Go back to the Charlatan.
  • Find the dog with the strange bark.
  • Learn wild animal calls.
    • Go back to the Charlatan.
  • (Optional) Try shooting the lamp down from the tree.
  • Provoke Fearless Felix.
  • Frighten the first two brave fellows.
    • Wait until the Charlatan scares off the last of the brave fellows.
      • Talk to the Charlatan.
        • Go and see the Charlatan in the morning.

Walkthrough

(Note: There are 3 achievements/trophies associated with this quest: Christian Burial, Not-so-Christian Burial, and Ledetchko Revenant.)

Finding the Charlatan in Ledetchko after he flees from Sasau, he greets you by proclaiming that the prodigal son has returned! He also complains that nobody is buying his dubious wares and that he has basically turned to begging. Reckoning that there's coin to be made, he's cooked up a scheme to scare the village into parting with their hard-earned Groschen by making them believe there's a revenant come back from the grave.

Objective: Dig up the grave and remove the remains.

West of Ledetchko, in the location of the objective marker, the grave can be found at the top of the hill next to a tree.

Objective: Talk to the gossip.

Then return to the Gossip, who will tell you the grave belonged to a impoverished man named Lev who became a thief to support his wife and unborn child. None of your dialogue choices here have an impact on the game. At the end of the conversation Henry can ask to hear the rest of the story or choose to leave it be, but regardless of what you choose the Gossip won't tell you. Once you're finished speaking to the Gossip, return to the Charlatan.

Objective: Talk to the Charlatan.

While relaying the Gossip's story to the Charlatan, he'll regurgitate a much more embellished version. Afterward, the Charlatan asks Henry for suggestions on what type of haunting the revenant might do. The player has four dialogue options:

  • He stole food.
  • The butcher...
  • His wife died...
  • He cursed God...

Choose any and all of the dialogue options since they all unlock mandatory quest objectives. To find optional objectives, you'll have to talk to the Bailiff of Ledetchko or start thinking outside the confines of a simple quest log... (Walkthroughs for completing both the mandatory and unlockable optional objectives can be found below.)

Objective: Check in with the charlatan from time to time to find out how frightened the villagers are.

You can check in with the Charlatan to see if you're able to progress in the quest if you are not interested in doing all of the optional and unlockable objectives. You can otherwise just ignore this objective until you've completed all of the other mandatory, optional, and unlockable ones. (Note: Doing most of the objectives will earn you the achievement/trophy Ledetchko Revenant after the last objective in the entire quest is completed.)

Objective: Colour the water in the baths.

& Objective: Brew the potion to colour the water (0/1)

In order to color the water in the baths, you will first need to brew a Fake blood potion. If you ask the Charlatan for the recipe, he will tell you a quite abstruse verbal recipe. However, we will not be using his version, and will instead opt for a more traditional recipe format.

The complete ingredient list for Fake blood potion is:

Wine is supplied for you automatically at the Alchemist's Bench. However if you do not have one or more of the herbs, you can buy St. John's wort and Thistle at the Ledetchko Trader, or both of the preceding as well as Poppy at Herbalist Kunhuta's shop in the woods north of Ledetchko. The closest Alchemist's Bench is inside Kunhuta's hut, so you can head there where you're ready to brew the potion. I have included 2 versions of the Fake blood potion recipe, a simple recipe for experienced alchemists, and a more detailed recipe guide for beginner alchemists.

Simple Recipe:

  • Add wine
  • Grind 1x St. John's wort, 1x Thistle, and x1 Poppy together in the Mortar & Pestle
  • Add to Cauldron
  • Boil for one turn
  • Let cool, and finish

Detailed Recipe Guide:

  1. Since you don't have a written recipe, you can not use the Herbarium to automatically prepare the potion. Use the Inventory button prompt (button prompts should be listed on the bottom-right side of the screen) and manually choose your ingredients: St. John's wort, Poppy and Thistle. The herbs will be placed on the top-right shelf.
  2. Add Wine from the top-left shelf to the Cauldron.
  3. Then, add x1 St. John's wort, x1 Poppy, and x1 Thistle to the Mortar & Pestle and then interact with it to grind them (you can grind them individually or all together).
  4. Next, add the ingredients to the Cauldron.
  5. After all ingredients are in the Cauldron, use the Bellows 4 times [until the Cauldron begins its bubbling animation]. Immediately use the Sandglass, which will turn it over. (Note: The first 2 pumps of the Bellow stokes the flames, while the last 2 pumps keeps the Cauldron boiling for a full turn of the Sandglass. If you didn't use the Sandglass in time, don't bother pumping the Bellows again as long as you either pumped the Bellow 4 times or watched the boiling animation for about 10 seconds.)
  6. Let the Cauldron cool completely. (The boiling animation will stop, the flame will die out and the embers will fade to a dull glow.)
  7. Finally, pick up a Phial from the bottom-left shelf and interact with the Cauldron to complete the potion. You should now have the Fake blood item in your inventory.

Once you've obtained the potion, you can take it over to the Bathhouse. If you enter the Bathhouse yard from the front, the water you'll be coloring is in the water trough inside the furthest white tent on the left. After completing this objective, Madam at the Bathhouse will have new dialogue options about it.

Objective: Replace the butcher's fresh meat with rotten meat.

& Objective: Find out what kind of meat the butcher has stored.

Apparently this revenant can make meat rot just by touching it. But since Henry doesn't possess that power, he will just have to wait a few days for any meat he finds to rot. If you've completed Restless Spirit, Henry will raise concerns about re-traumatizing Drahomira, and the Charlatan will concede to allowing this objective to go undone if enough other measures are taken to scare the villagers.

You can sneak around the Butcher's yard and house to scope out what kind of meat they have hanging around if you want and it'll give you new quest objectives to collect certain kinds of meat. To complete this objective, you'll need:

All of the Lamb and Chicken can be purchased from Drahomira at the Butcher of Ledetchko's shop. (Note: confusingly, the game calls lamb "mutton" in shops, but "lamb" when obtained by killing a sheep. The two are interchangeable in game terms.) Ample Roe deer meat can be acquired from Hunting 1 roe deer.

Raw meat only takes about 12 hours to rot (meaning less then 30% freshness rating.). Once it's rotten, you can go to the Butcher of Ledetchko's house. Sneak inside the house (you'll have to lockpick an Easy lock on the front door).

  • On the northern end of the yard (where the Butcher himself is usually working), are some chickens hanging. Replace them with 4 rotten Chicken.
  • In the front room are 2 sets of meat hanging from the ceiling. They are both lamb. Interact with either of them to replace all of it with 25 rotten Lamb.
  • Behind the first door on the left (you'll have to lockpick another Easy lock), is roe-deer venison. Replace it with 50 rotten Roe deer meat or Red-deer venison.

After completing this objective, Drahomira will have a new dialogue option about it.

Objective: Replace the eggs in the chicken coops with charcoal. (0/3)

To replace the eggs in the chicken coops with charcoal, you're first going to need 3 charcoal; thankfully, it is sold locally by the Trader in Ledetchko for 0.6 Prague Groschen each.

After you purchase some charcoal, you'll have to scout out the chicken coops in town as they will not be marked on your map. There are two different sized chicken coops. To steal the eggs, find the little ladder the chickens climb up and down on; the interaction button will trigger if you hover over the opening at the top of the ladder (which will be quite high on the larger of the chicken coops). Even if there is no egg inside, leaving a lump of charcoal still counts towards the required three.

Locations of chicken coops:

  1. Trader of Ledetchko's left-hand neighbor has a chicken coop on the right, past the log piles.
  2. The Bailiff of Ledetchko's house (diagonal from the Trader of Ledetchko (eastward direction) with the 2 wagons out front and a large wooden gate) has a chicken coop in the yard.
  3. The town Gossip has a chicken coop in her yard [if you remember from her story]. She lives in the last house on the western side of town along the route to Sasau.
  4. If you head south directly through the town Gossip's yard, it will lead into to an open area with a garden of yellow flowers surrounded by Marigold and Valerian. On the left is are two back-to-back chicken coops [of different sizes].
  5. On the south side of town across the riverbed, the Blacksmith of Ledetchko has a chicken coop in his yard.

Once you finish this objective, you'll likely have 1+ Eggs in your inventory and nothing to do with them. This is the perfect time to go talk to the Grocer of Ledetchko to unlock the objective "Think up what to do with the rotten eggs." To read the detailed walkthrough for that objective, scroll down below.

Objective: Steal rosaries. (0/5)

Henry must steal a total of 5 rosaries from the Ledetchko villagers. These can be pickpocketed, looted off of unconscious bodies or corpses, or stolen from chests you have lockpicked. Rosaries seems to be in the Inventory of practically every Villager and chest in Ledetchko during this quest, so just choose 5 easy targets and voilà!

Which method is easiest depends on how good the player is at utilizing the lockpicking and pickpocketing mechanics, or how high Henry's skill in Lockpicking, Pickpocketing, and/or Stealth are. If any or all of these skills are low, then I would recommend highly relying on just Stealth. Here's what you can do:

  • Wait until night.
  • Switch into some quiet, black clothing (decrease your Visibility, Conspic. and Noise stats until they're as low as possible; ideally with Noise at 0).
  • Find a guard who is standing far from the other guards and crouch walk behind him. One of the best places to start is south across the riverbed on the other side of town where the guards are much more spread out.
  • When you find a target, use the interact button to "Knock out". Alternatively, if you have a Dagger in your Inventory, you can "Stealth Kill". Immediately after knocking your target out or killing them, use the interact button to drop the body. (In the bottom-left of the screen should be an indicator of which button to use.) If anyone saw you commit these crimes, you'll know by the symbol to the left of the compass in the top-center of the screen.
  • After knocking your target out or stealth killing them, you can loot their unconscious body or corpse, which will have a Rosary in the "All" or "Other" tab of their Inventory.
  • Rinse and repeat until you have 5 rosaries.

*Unlockable Objective: (Optional) Bury the Charcoal-burner's remains near Ledetchko.

OR

*Unlockable Objective: (Optional) Bury Lev's remains in Rattay.

After scheming with the Charlatan about ways you can frighten the villagers, you can unlock an additional dialogue option to ask him about the remains. Doing so will begin the optional objective of burying them. Doing one or both of these optional objectives can unlock the achievements/trophies Christian Burial and/or Not-so-Christian Burial. To begin these optional objectives, choose the dialogue options:

  • "About the remains..."
  • "Suppose I bury them?"

There are 2 different options to burying Lev's remains that correspond to the 2 different achievements/trophies.

1.To unlock Christian Burial:

  • Fast travel to Rattay. You can bury Lev in the churchyard. Go to the front door of the church; directly across from it will be a tall white shrine with a cross on top where at its base, you can bury Lev. Once you do so, the achievement/trophy will unlock.

2. To unlock Not-so-Christian Burial:

  • Return to the local gossip and ask about the charcoal-burner again. She won't be happy when you bring up the topic again; Henry can apologize and move on or use a Speech check to convince her to spill the beans.
Gossip's stats
Speech.png
Charisma.png
Strength.png
Bribe
link=First Aid {{{firstaid}}}
0 0 6


  • When the beans spill, you learn that Lev distanced himself from Ledetchko after being caught a thief, threatening to burn down the house of anyone who came near him. However, one day fires started in Ledetchko and everyone assumed it was the work of Lev, so they went to his house and threw torches inside and that was the end of him. She also mentions that he carved three totems out of wood, each with a face except for the third which represents his stillborn child.
  • After speaking to the gossip, your quest log should update with an objective to bury the remains near Ledetchko. Go west out of town (toward where the original grave was) and find the location of the three totem poles the gossip mentioned. Once you bury Lev here, the achievement/trophy will unlock.

*Unlockable Objective: Deal with the itinerants.

To begin this optional objective, go speak to the Bailiff (The Bailiff of Ledetchko's house is the one diagonal from the Trader of Ledetchko (eastward direction) with the 2 wagons out front and a large wooden gate. He can be found in his house or yard, or wandering around town.). When you finally find the Bailiff, talk to him about the revenant. He'll grumble about the villagers complaining about ghosts, saying that this talk of a 'revenant' is just an old wive's tale. He tells you he suspects nearby "good-for-nothing itinerants" have been gravedigging to which Henry can offer to get rid of them. Henry can tell Bailiff you'll either beat them up or persuade them to leave.

Head to the itinerant's camp southwest of Ledetchko where they're staked out in the woods. Henry blames the itinerants for digging up Lev's grave, and says the Bailiff is ready to give them the boot. But then ever so generous Henry then offers them a job "haunting" the villagers in exchange for a good word with the Bailiff (Speech check) or for coin (Bribe).

Derelict's stats
Speech.png
Charisma.png
Strength.png
Bribe
link=First Aid {{{firstaid}}}
9 9 10 13 - 23 Prague Groschen


If successful, the itinerants will agree to "haunting" the villagers doing something-something with some flames and—you know what, just don't worry about it. Rest assured knowing the itinerants are employed with making spooky noises from the woods at night. Your job is done, return to the Bailiff to let him know. He is perplexed at the notion that the itinerants were not responsible for the gravedigging, but doesn't press the matter.

*Unlockable Objective: (Optional) Think up what to do with the rotten eggs.

If you speak to the Grocer of Ledetchko, he'll erroneously begin complaining about how rotten eggs are just the worst because they smell like poop. Only God knows why. But this gives Henry an idea... sort of. He knows that the eggs he's stolen (or plans to steal) are going to be smelly given enough time and that sounds like the perfect ingredient for mischief.

You will only need 1 rotten egg. To obtain one, first do the objective "Replace the eggs in the chicken coops with charcoal (0/3)". After robbing the eggs, keep them in your Inventory for about 3 days in-game. (Note: a rotten egg is not a separate item, it is just an Egg with less then 30% freshness rating.)

Once the egg(s) is rotten, you can poison the town water supply by throwing it in the well which is located on the western end of the Bathhouse yard.

*Unlockable Objective: Ask Fritz and Matthew for help.

If you have not completed the quest ...Is a Friend Indeed, you can still get help from Fritz & Matthew. This objective will not be available if they have since moved on from Ledetchko.

[What happens during this? If you can confirm this unlockable objective, please finish this section of the walkthrough.]

*Unmarked Objective: Kill a couple of villagers.

If you decide to do this objective, it is highly recommended that you Stealth Kill the villagers in their sleep. Later, if the Charlatan asks if you are responsible for the murders, be sure to tell him: "Me? Certainly not!" (alternatively dropping a body from anyone you

Objective: Ask the gossip about the brave lad.

After you're satisfied with the amount of terrorizing you've done, you can return to the Charlatan who will complain to you that some unscrupulous non-believer is helping people overcome their fears and daring to sleep next to the empty grave to prove there's no revenant. it's time to take care of him. Return to the Gossip to learn about who this lad is.

The town gossip is shocked you haven't fled the village. She thinks this "brave lad" is a right fool. Surely this man is afraid of something... Gossip tells you that he claims he isn't afraid of the Devil himself, yet he's always with his two mates everywhere he goes. Turns out though that one of his mates has a crippling fear of wild animals, and the other a fear of fire.

Return to the Charlatan with this information. He says to scare the first mate, you'll have to talk to a dog about it. He says there's a dog in town with the scariest bark and you should learn how to bark like him.

Objective: Learn wild animal calls.

If you haven't already discovered the spooky dog who both looks like Scooby Doo's cousin and sounds like a sound clip straight from the cartoon... he lives west of the Bathhouse, always standing guard over someone's Humerus bone next to a garden of root vegetables. Keep talking to him to learn how to bark. Once Henry says "Brrhhufff! Brrhhuff! Brhgh! Brrhhuff! Bruff, brhuff! That's it!" then he has officially learned the call of the spooky dog and can return to the Charlatan. Henry is... ashamed at best. If the poor creature has already been put out of its misery by....someone....Henry may still learn wild animals cries from the Master Hunstsman in Rattay. Helping him with his birds problem might be needed.

In regard to the mate who's afraid of fire, Charlatan tells you he hung an oil lamp over the revenant's grave, and you should shoot it down and cover the grave in flames on the same night that the men go there. If you plan to do this optional objective, you'll need a Bow and some Arrows in order to shoot it down. Arrows can be purchased at the Trader of Ledetchko or at the Blacksmith of Ledetchko. A Bow can be purchased at Huntsman Berthold's shop in western Rattay.

Objective: Provoke Fearless Felix.

Fearless Felix hangs out at the tavern. Talk to him to provoke him. You'll have to pass a Speech check to convince him to prove his daring and actually sleep at the grave.

Fearless Felix's stats
Speech.png
Charisma.png
Strength.png
Bribe
link=First Aid {{{firstaid}}}
5 4 9


After convincing him, Henry will offer him a potion to "buck up [his] courage", (I gave him a Buck's Blood potion or a Chamomile Potion. Giving a Bane Potion will kill Fearless Felix and the Charlatan will confront you about it and you will fail - the Charlatan will still give you the recipe but not the completed potion. Whether giving any other type of potion makes any difference, I do not know) and then a cutscene will trigger and Henry will be at the grave at night.

Objective: Frighten the first two brave fellows.

& Objective: (Optional) Try shooting the lamp down from the tree.

To scare one of Felix's mates, shoot down the oil lantern in the evergreen tree by their camp. (Note: This will still work even if the quest objective already failed or if you did it earlier before speaking to Felix at the tavern.) The lantern is about three-quarters up the tree, so it's certainly not the easiest thing in the game to shoot. If you've never used a Bow before in KCD, I can offer a few tips:

  1. Aim slightly down and to the right of your target.
  2. You can see your arrows falling down in the sky behind the lantern (they'll look like shooting stars). Watch where they go to determine how to reposition your aim.
  3. Aiming a bow in this game is a lot trickier than in other RPGs due to the lack of a reticle, heavy sway, a low draw time frame that leads to low stamina and heavy wobbling, and the game calculating distance and therefore how far to the bottom-right you actually have to aim from your target depends on how far you are from your target. Don't feel discouraged if you find yourself shooting dozens of arrows at such a tiny, distant target as this lantern—especially so if you don't normally use the bow.

To scare the other mate, Henry will have to bark just like the spooky dog taught him. The same button you use to whistle for your Horse and activates Henry barking. After barking, you'll get a debuff in your Player tab called Sore throat, which will prevent you from barking again. You can also see it as an icon of a scary dog's head to the right of your health/stamina bar. Wait until the gold background goes away and bark again. You'll have to bark 3 times before the mate runs away.

If these solutions for some reason do not work for you, you can just use Stealth to knock the men unconscious. The main objective is that Fearless Felix is the only one still there, or the only one still awake.

Objective: Either stop the brave lads by force or let them go.

Failing to stealthily accomplish the Provoke Fearless Felix objective, you will need to stop Felix before he can reach a particular spot on the east side of Ledetchko.

Note: There is a bug that can start this objective regardless of how well you perform the previous one. If you save and load a game after activating the Go and see the Charlatan in the morning objective, this objective will automatically start. It's suggested that you load a previous save. If you cannot, then you will need to hunt and kill Felix before he can reach his destination (regardless of where he is in the village). This can be quite difficult without getting caught depending on his location. And even if you successfully stop him without getting caught, the Charlatan will know at the end of the quest, and will want nothing further to do with the player.

Objective: Wait until the Charlatan scares off the last of the brave fellows.

Once Felix's mates are gone, it's up to the Charlatan or the "revenant" to finish him off. You can watch and wait as he runs up in his costume. (Note: If Felix in your game seems like he couldn't care less about Charlatan's charade, try reloading even just to right before you began scaring the 3 of them. This fix worked for my game in version 1.9.2.) After Felix runs off, talk to the Charlatan who is still in the camp having fun pretending to be the revenant.

Objective: Go and see the Charlatan in the morning.

When you talk to Charlatan in the morning, he'll let you know if Henry sufficiently scared the villagers to drum up business. (Note: If no dialogue is triggering, try waiting up to 24 hours and talking to him again.) It is at this point you will unlock the Ledetchko Revenant achievement/trophy if you completed enough of the objectives.

Notes

  • You do not need to do all of the optional and unmarked objectives to get the achievement/trophy Ledetchko Revenant. (e.g. Doing the mandatory objectives + throwing rotten eggs in the well + having the itinerants haunt the village is sufficient.)
  • If you buy or steal the Musk of Infinite Allure recipe from the Charlatan you will eventually fail the quest with the status because you failed to “stop Fearless Felix's gang by force or let them go” even if you achieved all other quest objectives.
  • It's possible to trigger the murder objective by dropping the body of a bandit killed or even knocked unconscious elsewhere.

Achievements

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