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Keeping the Peace

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Keeping the Peace
Hans and Henry fight.png
Questline
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Quest Info
Location

Keeping the Peace is the sixth main quest in Kingdom Come: Deliverance. After undergoing basic training, Henry is ordered to enter the service of the Bailiff, who puts him on sentry duty under Nightingale.

Background

In order to become one of Sir Radzig's men, I had to enter the service of the bailiff of Rattay. He wants me to serve on sentry duty with Nightingale the watchman.

Quick walkthrough

  • (Optional) Pick up your kit in the lower room of the armoury
  • Join Nightingale on patrol between 11:00 and 19:00
    • Solve the dispute between the armourer and the beggarwoman
      • Follow Nightingale
        • Sit down with Nightingale
  • Ring the bell
    • Close the Trader's Tavern by the market square

Detailed walkthrough

Before reporting to Nightingale, head to the eastern part of Rattay to find the armoury, the entrance of which is located off the alleyway behind the Rattay Cobbler. Speak to the guard on duty, who will issue Henry with a light padded armour, a common bascinet, and a padded coif. Henry is underwhelmed, though the guard reminds him it is more than sufficient for patrolling the town.

Alternatively, if the player already has better equipment or simply wishes to report to work without armor, they may skip this step and head straight to Nightingale.

Reporting to Nightingale

Go to the churchyard to see Nightingale, the head watchman. He has apparently heard about how Theresa saved Henry in Skalitz, and advises Henry go and thank her properly. Nightingale will then take the player character on a brief tour of Rattay, passing by the church, the Rathaus, the pillory and the swordsmith.

Beggar Jane and the Rattay armoursmith

Next to the swordsmithy, the player will find the Rattay Armoursmith and the loitering Beggar Jane having an argument. There are multiple ways the player can dissolve the argument:

  • If Henry questions the Armoursmith's faith, the Armoursmith will reveal he already gave alms to Jane the previous day. From here Henry may convince him to give alms again, offer that they both give alms, or give alms instead of the Armoursmith. The former two require successful persuasion.
  • If Henry drives Jane away, she will recognize Henry as the blacksmith's son and admonish him, telling him his father would be ashamed. Henry can either calmly tell her to go to the church, or lose his temper and make even the Armoursmith taken aback.
  • If Henry lets Jane stay, the Armoursmith will require persuasion to agree. Failure to persuade him will force Henry to pick another option.
  • If Henry leaves and tells them to sort it out themselves, Nightingale will jump in and drive Jane away while warning the Armoursmith not to threaten people like that again. He will then chastise Henry for nearly letting things get out of control.

After settling the argument, Henry and Nightingale will continue on their patrol. Nightgale will tell you how Sir Hanush came to be ruling Rattay after Sir Hans' father, Sir Jeschke, retired. He will also share some of the local gossip about Wolfram Pruda's daughter.

Introduction to Farkle

Follow Nightingale up to the blacksmith's forge, where Henry will learn more about the town, before Nightingale notices that there is only one guard, Benesh, at the gate. After being interrogated, Benesh confesses that his partner, Mojmir, has gone to the tavern for a drink. Henry and Nightingale will head off to the Tavern by the Gate to ensure the tipsy guard gets back on duty. Afterwards, the two will rest and sit down to a game of Farkle.

Night soon falls and Henry will be ordered to ring the town bell at the Rathaus. Afterwards, he must ensure that the Traders' Tavern closes on time. The player character will have to take a torch, as Henry is not permitted to wander around town at night without one. Once the player has rung the bell, go back to the Trader's Tavern.

Rematch with Hans

At the tavern, Henry finds Sir Hans Capon, who is having a grand time with two of his men. When Henry tries to interrupt their revelry, Hans dismisses him, asserting his authority as the rightful Lord of Rattay and refusing to take orders from a "peasant". In response, Henry makes a remark about Hans's immaturity, which enrages Hans. Fueled by anger and insulted by Henry's lack of respect, Hans attacks him and starts a brawl.

The outcome of the brawl will be irrelevant, as a furious Lord Hanush arrives to break up the fight. Outraged by the behavior of both men, he decides to teach them a lesson in respect and discipline by ordering them to go on a hunting trip together, initiating the quest The Prey.

Strategies

  • The Rattay Armoursmith can always be persuaded by Speech or Charisma. However, Intimidation will always fail on him.
  • Any wounds Hans may have obtained while dueling Henry during Train Hard, Fight Easy may not have healed fully by the start of this quest, though his health will be automatically restored to maximum. This can manifest by his face still being bloodied. Therefore, Hans' health can be depleted quickly during the brawl if his head is still injured.

Notes

  • If the player attempts to pick up kit from the armoury while already equipped with superior armor, the guard will remark that there is not much room for improvement, though he will give Henry the free equipment anyway.
  • If the player reports to Nightingale without sufficient armor equipped, he will chastise Henry and remind him to go to the armoury for gear.
    • Nightingale's criteria is satisfied by having at minimum a gambeson and helmet. The coif and head chainmail slots are not needed.
    • If any body chainmail OR body plate is worn, the player will not need a helmet.
    • If a helmet of very high quality is worn, the player will not need any body armor.
    • If Henry further insists on going without enough armor, Nightingale will concede but warn that it won't be his fault if Henry gets laughed at.
  • If the player strays from Nightingale for too long, he will stop waiting for Henry and return to the Rattay churchyard. The next time the player speaks to him, he will lightly chastise them and resume the patrol where they last left off.
  • It is not possible to actually win the brawl with Hans, as whenever either combatant's health drops too low, the fight will automatically be broken up by Hanush.