The Die is Cast

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The Die is Cast is the twentieth main quest in Kingdom Come: Deliverance. It starts after Henry kills (or pretends to have killed) Pious in order to pass the test to enter Vranik camp in A Needle in a Haystack.

You will need the strange dice or 3000 Prague Groschen.

This is a point of no return, so take the opportunity to finish any side-quests you have begun, and get your armour and weapons sorted before you embark.

Synopsis

My spiritual contemplation in the Order of St. Benedict is over. Farewell, Brother Gregor! Now, back to those crimps - let's hope they finally lead me to the bandit encampment.

Objectives

  • Go to the agreed place in the swamp by Sasau.
    • Light a fire as a signal to the bandits.
      • Find a clue leading to the bandits' encampment.
  • (Optional) Report to Sir Radzig and Sir Hanush on the investigation.
  • Go to Vranik and find out the foe's numbers and plans.
    • (Optional) Scout out the camp and the enemy forces.
    • Report to Erik in the camp.
  • Escape from the encampment.
  • (Optional) Try and get your own equipment back

Walkthrough

Now that you have escaped the Monastery, head to the meeting space in the swamp outside the Monastery. When you're ready, light a fire to signal to the bandits that the job is complete. After some time, Kozliek, as well as two other bandits will appear, armed to the teeth, and ask if the job was done.

Kozliek threatens Henry

Hopefully, you have either Pious's strange dice or at least, a large sum of money (3000 Prague Groschen), because otherwise he's going to attack you. If he does, kill the bandits and search their bodies - the two followers both have strange dice as well. After that, go to Sasau and ask the innkeeper if they've seen anything suspicious - apparently, there have been lights at Vranik, an old abandoned fort on the southern hill, overlooking Sasau.

However, if you do have the dice, Kozliek will want to know what you did with Pious’ body, and if you want to tell him you buried it, you'll need to pass a Speech check.

Hanush and Radzig approve Henry's plan.

Kozliek Stats

Speech.png Charisma.png Strength.png
2 2 13

Continue on and speak to Sir Hanush and Sir Radzig Kobyla. Hanush is very excited at the prospect of Henry infiltrating the camp and getting the information needed to finally defeat the bandits, but Radzig is more reserved, telling Henry not to take any unnecessary risks. As you approach Vranik, you receive a warning that some in-progress quests may cancel (this can include The Amorous Adventures of Bold Sir Hans Capon DLC, among other important quests).

The guard at the gate cannot be intimidated, however, you can pass a Speech or Charisma check in lieu of presenting your Strange die.

Bandit Stats

Speech.png Charisma.png Strength.png
3 2 9

After entering Vranik, you can talk to the various bandits and find Erik’s location. You'll need to note a broken section of wall, the strong inner walls, where the men eat their food, and their numbers - more than one hundred men, all armed to the teeth and seemingly preparing for an important event. Go inside the inner walls and enter the old house to find Erik.

He has heard about you and your deeds at the Monastery and asks about your sword skills. Even if they're excellent, he'll send you to see Combat Master Vanyek, your first sword trainer from Skalitz. The combat master even recognizes Henry slightly, and you can either deny you've met or remind him. The two of you will have a short match, and if you win he'll praise your skills and will give you XP before sending you back to Erik.

Enter Erik’s tent and meet Sir Istvan Toth, the man who admired your father's sword with Lord Radzig on the day of the Skalitz attack. Henry realizes the truth - Istvan is the 'Chief', he's working for King Sigismund, and he has Sir Radzig Kobyla’s Sword.

Istvan recognizes Henry from the events of Unexpected Visit and chastises Erik for hiring him. When Henry lunges at Sir Istvan out of anger, Udo, one of Erik’s henchmen, knocks you out. When you come to, you have been stripped of all your equipment and strung up by the arms from a beam. Istvan gloats over his victory, telling Henry all about his scheme. He has been working with Sigismund to destroy the local lords - Hanush, Radzig , and Divish - and terrify the people to weaken the region and bring it to its knees. Then, once Sigismund is undisputed King of Bohemia, he would give Istvan all of Sasau in gratitude.

Sir Istvan Toth and Erik torture Henry

Henry protests that the Lords will stop him, but Istvan mockingly reminds him that they cannot muster the men and that victory is a sure thing. He tells Henry that he will hold him for ransom and that his father would pay a tidy sum to ensure his safe return. A furious Henry reminds him that Martin is dead, along with most of Skalitz and many more, killed in attacks that Istvan himself helped orchestrate. But Istvan finally reveals that it was not Martin, the Skalitz Blacksmith, that sired Henry, but Radzig Kobyla.

Istvan begins to mockingly ask why Radzig hasn't told Henry the truth, especially now that Henry is a homeless orphan. Istvan speculates that Radzig is ashamed of his bastard son. He then holds up the sword and poetically mentions that, in a way, the sword belongs to both his fathers. Henry repeats that his father is dead, and he's going to use the sword to kill Istvan - and the traitorous Lord promises that if Radzig pays the ransom, he might even give Henry the chance to try.

Zbyshek rescues Henry

Erik and Istvan depart to prepare for their attack, telling Udo to knock some manners into Henry, as he starts to beat Henry into unconsciousness. Sometime later, after Udo has left, a hazy figure sneaks into the room and wakes Henry up. Surprisingly, it's Zbyshek, who brought Runt down upon you in Skalitz during Homecoming, so long ago. At first, Henry can only spit insults at the coward for his betrayal, but Zbyshek is quick to tell him that he intends to get him out of there.

Once you are untied, you can ask Zbyshek why he is helping you. Zbyshek will tell Henry that he is not fit for bandit life, and he’ll help Henry escape in return for some groschen and a pardon from Radzig for his crimes. Alternatively, tell Zbyshek where he can shove it, and find your own way out of camp.

Regardless of your dialogue choice, you will need to sneak out on your own, and you will probably want to retrieve your belongings despite Zbyshek's warning. First, before leaving your jail cell, peek through the cracks of the walls: there will be one bandit patrolling the general area, and likely one more that will enter Erik's office. This will greatly complicate things as that's where your confiscated items are kept. When the coast is clear, head straight across the jail cell into a dilapidated shack: this will contain an unlocked chest with some goodies: two Saviour Schnapps, one Marigold decoction, and two Nighthawk potions. If there was no guard that entered Erik's office, you may safely enter and can grab his trunk keys; these are hidden underneath the small barrel on the right side of his desk. With these you may unlock the hard chest containing your items.

The unlocked chest in the shack next to Erik's office
The lone guard behind Erik's office

If however you saw a bandit enter Erik's office, or you find it is locked, you will probably want to steal another bandit's gear to stand a chance against him when you break in. There are two relatively safe candidates here. The first is the previously mentioned bandit patrolling the general area around your cell - he will never enter the dilapidated shack, but will patrol conveniently outside it and can easily be caught alone for a stealth takedown. The second is another bandit guarding the inner wall - if you continue straight from the dilapidated shack and turn right (behind Erik's office), you will see him standing atop a section accessible via ladder. Climb this and sneak up on this bandit for another easy stealth takedown. Both bandits will likely have full plate and at least some lockpicks, so with your looted weapon of choice you should be well prepared to overpower the one guarding your belongings.

Zbyshek and Henry flee to Rattay

Regardless of how you handle this, you'll eventually need to make your way to the broken patch of wall you noted earlier, and jump off to run into the forest. Even with your belongings, it's easiest just to leg it past the guards since they cannot follow you once you have jumped off. Of course, you may also simply wipe them all out, although the camp has little loot of interest and this will not affect the later quests involving Vranik.

Meet up with Zbyshek in the forest OR go on foot alone far from Vranik (towards Rattay).

If you talk to Zbyshek and tell him to get lost, he'll fight you in a fury for going back on your word. Alternatively, ask for Zbyshek's help getting back.

In any case, you'll end up in Rattay, where Hanush and Radzig are waiting. As it turns out, Hanush is fully aware of Radzig's secret, even teasing him about it. Henry will reveal that he knows the truth, and Radzig does not deny it, only gently telling his son that he regrets that Henry found out from Istvan and not himself.

Decide what to do about Zbyshek (if he's with you). If you do decide to tell them he's a traitor, Hanush will gladly lock him up for him to be hanged while Zbyshek screams about Henry's betrayal. Otherwise, he'll get his reward and leave.

Hanush decides that the only chance of victory is to decide the field of battle, and Radzig orders you to go to Talmberg to alert Sir Divish.

Notes

  • The phrase "The Die is Cast" is in reference to Julius Caesar's exclamation before crossing the Rubicon, indicating a point of no return.
  • The game has no special dialogue or cutscenes for successfully retrieving your items. Henry will always be addressed as if he is half dead upon his return to Rattay.
  • You will not be able to call for your horse while inside or after escaping Vranik. This also means you will not be able to access its inventory.
  • Upon entering Vranik, if you open any chest, although they don't read "Rob" nor require long keypress to open, the bandits seeing it will aggro against you on unarmed attack. If you're punched to unconsciousness, the Toth and Erik cutscene will be triggered automatically.
  • The chest in the dilapidated shack across from your jail cell is accessible before you are actually thrown in jail. If you wish, you may simply unload all your belongings (or at least your weapons and armor) here before meeting Istvan to easily retrieve them later.
  • When imprisoned, it is possible to turn down Zbyshek's help and jump the wall over the cart to Erik's room. There will be a locked chest with your gear, its key is in the table close by. Even if you completely ignore Zbyshek (who won't leave his place no matter the mayhem you cause), the quest becomes a bit "glitchy" so in sequence, it will give the option to meet him outside of the camp when you escape.
  • Glitch: if you enter unarmed combat against the bandits, it may seem a lost cause, but if you run to the garrison above the camp gate, it is possible to avoid the pack from ganging up, and it is also possible to "punch bandits out of the camp" by one of the walls of the tower by clinch-punching them. Running around the camp is enough to make the bandits lose you, but they'll remember and attack in eventual contact.
  • The following quests are confirmed to fail once you enter Vranik. Note that it does not happen immediately - you will not receive the notification until completing Out of the Frying Pan:
Side Quest Outcome Activities Outcome
A Friend In Need... Safe Chumps on the River Safe
At Your Service, My Lady Safe Do Me A Favour - Punch Me! Safe
Cherchez la Femme Fail Fishy Business in Uzhitz Safe
Courtship Safe Rattay Tourney Safe
Gallows Brothers Fail Thick as Thieves - Woyzeck Fail
Hare Hunt Fail Thick as Thieves - Simon Safe
Lost and Found Safe The Queen of Sheba's Sword Safe
Lost in the Woods Safe Fat Profits Safe
Miracles While You Wait Safe Raiders Safe
Pestilence Safe
Rattled Safe
Sheep in Wolf's Clothing Fail
The Good Thief Safe
The House of God Fail
The Sport of Kings Fail

ru:Жребий брошен